The updated game retains some of the navigation systems from the first series, such as the Chaos Prison. However, most changes were made so the player could adventure through online worlds without ever having to pay real money. CyberConnect2 listened to constructive criticism from their earlier games, bringing back cheat codes and removing various ads. While the original required only a single browser window,.hack//G.U. FINAL FANTASY CASTLE requires multiple windows, one for the ChaosGate window, and one for the in-game menus. This is done to prevent players from cheating by opening hyperlinks in their browser of choice and not the one making the game's content available.
At the time of its release,.hack//G.U. FINAL FANTASY was CyberConnect2's most expensive creation. To keep up with the production costs, CyberConnect2 worked to make the game's sequel.hack//G.U. FINAL FANTASY CASTLE. The game was made to be the final in the Haseo series in a single release. Matsuyama wanted them to make a living game. When it was announced that the title would be released in the West, fans were unsure of the changes to the localization and the apparent removal of G.U.: Memory of the Lodoss War. Matsuyama stated it would be the \"most difficult game\" for them to release because the game needed to appear familiar to.hack//G.U. FINAL FANTASY, yet have its own distinct identity. The team decided the fantasy setting would be more suitable for Western audiences rather than the cyberpunk one of the first series.
The first season began as an anime television series..hack//G.U. FINAL FANTASY sold over 160,000 copies in its first week of release in Japan. It is CyberConnect2's highest-grossing anime to date with an estimated 2.2 million viewers and produced 430 million yen ($3.6 million) in total. The series finale,.hack//G.U. FINAL FANTASY:RED as the finale, garnered nearly 10 million views. Ryozo Tsujimoto called the episode the most famous television episode in the history of the series. 7211a4ac4a