Final Illustration: Managed to finish this! I wanted to create a serene environment. Ships moving very slowly like the clouds. Two characters having a stroll and looking at the old world ( Earth ) and the new (Ambulant ships). When I struggling with the composition I left a lot of ideas out of the final piece otherwise it would be too crowded. There are so many good entries, I wish everyone good luck!Mother_ship_final.jpg4289x2087 2.85 MB
Here's the first ship design in which has a temple surrounded by nature. There are other ships where people live and work. I also added the type of transportation they use to go from one ship to the other.
The full package for UE4 and FBX of our Crimson desert environment containing over 30 modular pieces of Stylized, game ready meshes and materials, ranging from rocks and boulders to grass and bush cluster with various types of trees and more.
I was just poking around on cloud.blender.org because apparently if you subscribe to support Blender at any level, you get access to all of their resources that they used to make all the reference movies. There were some HDRIs there, and an online viewer. It seemed like they were 360 degree background images, and I thought "cool" so I downloaded one and set it as the environmental Background in the World tab in Blender, thinking that I'd just have a cool looking photorealistic background.
With the HDRI, the figure looks so incredibly natural and realistic, inserted perfectly into the environment represented by the HDRI. Even with just the base color maps the came over with the OBJ, it looks gorgeous. I may not even bother configuring the other maps anymore, because it is already good enough for my purposes. I've been concentrating on materials, but it seems that proper lighting trumps proper materials.
Wear and tear are addedIn order to make the cassowary realistic I have to observe all the details. These birds get dirty, they scrape and scratch and pick up all sorts of damage and wear and tear. I like to apply these details on a separate layer using the Ambient Occlusion map that I have created previously, as a mask to drive the dust and dirt into occluded areas. I also have to find different textures that match the patterns that nature creates. 2b1af7f3a8