Each hero still retains the 'primary skill' system from Heroes I but now can also learn secondary skills, giving each hero the ability to become more distinctive as they gain experience. Each hero can possess up to eight different secondary skills and once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single, fixed special ability according to their class. The magic system was overhauled in Heroes II. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted, where the player had to return to a guild to relearn the spell. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Another major feature introduced in Heroes II is the ability to upgrade certain army units, granting them improved statistics and, in some cases, important abilities.
A turn-based strategy game set in the Might and Magic world. Play as one of six alignments: knight, barbarian, sorceror, warlock, wizard or necromancer. Rectruit heroes and fight battles to increase their experience, and thus skills of might or magic.
Control of resources and items is another important aspect of gameplay. In all, Heroes II features seven resource types: gold, iron, wood, sulfur, mercury, gems, and crystals. Gold is considered the game's primary resource, as it is always required when purchasing units and structures. Accordingly, gold is the only resource that can be accumulated simply by owning a town. Iron and wood are secondary resources that are required for the construction of numerous building types; iron mines and lumber mills are often found very close to towns. Sulfur, mercury, gems, and crystals are tertiary resources that become more important as the game progresses, as purchasing more advanced structures and units may require them. Structures that produce tertiary resources are typically found further away from town, and may be guarded by powerful monsters. Player-controlled towns and resource structures produce their associated resources at the beginning of each turn, and finite deposits of these resources can also be found in abundance on most maps. In addition, maps contain artifacts (including ultimate artifacts found through obelisks) that bestow permanent advantages to heroes that find them, and various locations may exist that grant experience, spells, or other boons.
Barbarians are an offensively-minded faction. Barbarian heroes have the highest starting attack rating in the game, and their units feature good attack ratings and hit point totals as well. They are extremely well-suited for martial combat, but their potential for sorcery is somewhat lackluster by comparison. Buildings constructed for Barbarian towns often require more iron ore than those of other factions, and their ultimate unit-producing structure, the Pyramid, requires a significant amount of crystal, but the cost of construction in gold is fairly low. The Barbarian's special structure is the Coliseum, which boosts morale for castle defenders.
In much the same way that Barbarians are known for their incredible offense, the Knight faction is renown for its focus on defense. Most Knight units and heroes have very high defensive ratings, making their armies more resistant to damage than those of other factions. Like the Barbarians, however, their skill with magic is somewhat underdeveloped. Knight structures require a significant amount of wood overall, and the construction of the Cathedral and its upgrade requires a significant amount of crystal. The Knight faction's special structure consists of Fortifications, which offers Knight towns added protection through stronger walls.
All units within the Necromancer faction are considered to be undead, which automatically imbues them with certain properties. Necromancer minions are, for instance, immune to Bless, Curse, and all spells that affect the mind. Additionally, undead can neither benefit from nor suffer as a result of morale, and are always considered to be at neutral standing in this regard. Living creatures react adversely to undead, however, which is reflected by a morale penalty when undead are present. The signature skill of the Necromancer hero is Necromancy, which allows Skeletons to be raised from fallen foes after a battle, and in many respects the play style of the faction revolves around this ability. At higher levels, Necromancer buildings may requires several types of resources as well as large amounts of gold in order to be built. The signature building of the Necromancer town is the Perpetual Storm, which enshrouds the castle and provides a spell power bonus to defending heroes or, in their absence, the captain.
The Warlock faction is primarily known for its powerful late-game units, most notably their dragons. It also has more flying units than any other faction, with three of its six unit types possessing this ability. Warlock heroes are focused on spellcasting over martial abilities, with an emphasis on spell power over knowledge, and level one Warlocks begin with the Basic Scouting secondary as well. The penalty for their strong high-level units is apparent in the enormous cost required both in terms of building the associated unit-producing structure and buying the unit itself. To ease this burden, Warlocks have the Dungeon, which produces extra gold.
The Wizard faction's units are a disparate bunch, incorporating flyers, ranged attackers, and traditional ground troops. Their late-game ranged units are second to none, with the one-two punch of Archmagi and Titans being particularly nasty. Wizard heroes are a "pure" spellcasting class, starting with higher skill in Wisdom than Sorcresses and Warlocks. This emphasis on magic is complemented by their unique structure, the Library, which grants additional spells for each level of the Mage's Guild. Wizard structures are resource-intensive both in terms of gold and other materials, ranking them second in total cost behind the Warlock faction.
With nearly 25 years of games, the Might and Magic franchise has become a cult classic with fans. The high fantasy world of dragons and magicians and battle system have become defining mainstays with many considering Heroes Of Might And Magic 2: Gold to be the ultimate example. With a turn based battle system, the dated graphics are less impactful on the solid gameplay. Heroes Of Might And Magic 2: Gold does a fantastic job of managing a difficulty curve, with many dedicated fans playing to this day. With the gold edition including the expansion and soundtrack, this is a great entry point for interested gamers.
The last chapter is the one that was perhaps received less positively by critics due to the many bugs present at the launch. In any case, players will find the solid mechanics that distinguish the series. 3 its expansions; Lost Tales of Axeoth 1 (2016), Lost Tales of Axeoth 2 (2016), and Trial by Fire (2016) On SteamWorlds of MagicDeveloped by Wastelands InteractiveRelease date: 2015Steam pageIn Worlds of Magic, players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research, and cast spells, hire powerful heroes, and create powerful magic. On Steam 2b1af7f3a8